﻿<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<config>
  <level value="0">
    <!--default assets-->
    <!--=====================================-->
    <inputDir path="/config.pak" priority="0" type="scriptspak" />
    <inputDir path="/core.pak" priority="0" type="scriptspak" />
    <inputDir path="/game.pak" priority="0" type="scriptspak" />
    <inputDir path="/gamebase.pak" priority="0" type="scriptspak" />
    <inputDir path="/scripts.pak" priority="0" type="scriptspak" />
    <inputDir path="/configuration.pak" priority="0" type="scriptspak" />
    <inputDir path="/panel_setting.lua" priority="0" type="misc" />
    <inputDir path="/effect.json" priority="0" type="misc" />
    <inputDir path="/model_shader.json" priority="0" type="misc" />
    <inputDir path="/res_priority.json" priority="0" type="misc" />
    <inputDir path="/misc/textures" priority="0" type="normal" />
    <inputDir path="/misc/loading.lua" priority="0" type="normal" />
    <inputDir path="/misc/videos" priority="0" type="normal" />
    <inputDir path="/scriptspak/engineconfig.lua" priority="0" type="normal" />
    <inputDir path="/scriptspak/engineconfig_debug.lua" priority="0" type="normal" />
    <inputDir path="/gui/Font" priority="0" type="assetbundle" />
    <inputDir path="/gui/Icon/engine_default_icon/engine_default_icon.unity3d" priority="0" type="assetbundle" />
	<inputDir path="/gui/Atlas/engine_default_atlas.unity3d" priority="0" type="assetbundle" />
    <inputDir path="/gui/UI" priority="0" type="assetbundle" />
    <inputDir path="/shader" priority="0" type="assetbundle" />
	<inputDir path="/shader/ShaderNotPackage" priority="0" type="assetbundle" />
	<inputDir path="/shader/shaderEX.unity3d" priority="0" type="assetbundle" />
	<inputDir path="/model/prefab/circleshadow_prefab.unity3d" priority="0" type="assetbundle" />
	<inputDir path="/model/auxTexture" priority="0" type="assetbundle" />
	<inputDir path="/model/prefab" priority="0" type="assetbundle" />



	<!-- 预加载的图集 -->
	<inputDir path="/gui/Atlas/rsl_tab_t10.unity3d" priority="0" type="assetbundle" />
	<inputDir path="/gui/Atlas/rsl_new_t10.unity3d" priority="0" type="assetbundle" />
	<inputDir path="/gui/Atlas/rsl_btn_t10.unity3d" priority="0" type="assetbundle" />
	<inputDir path="/gui/Atlas/panel_title_t10.unity3d" priority="0" type="assetbundle" />
	<inputDir path="/gui/Atlas/rsl_num_t10.unity3d" priority="0" type="assetbundle" />
	<inputDir path="/gui/Atlas/rsl_frame_t10.unity3d" priority="0" type="assetbundle" />
	<inputDir path="/gui/Atlas/main_ui_t10.unity3d" priority="0" type="assetbundle" />
	<inputDir path="/gui/Atlas/rsl_sysview_btn_t10.unity3d" priority="0" type="assetbundle" />
	<inputDir path="/gui/Atlas/rsl_fb_t10.unity3d" priority="0" type="assetbundle" />
	<inputDir path="/gui/Atlas/rsl_skill_t10.unity3d" priority="0" type="assetbundle" />
	<inputDir path="/gui/Atlas/rsl_progressbar_t10.unity3d" priority="0" type="assetbundle" />
	<inputDir path="/gui/Atlas/rsl_floating_win_t10.unity3d" priority="0" type="assetbundle" />
	<inputDir path="/gui/Atlas/ts_icon_goods_3.unity3d" priority="0" type="assetbundle" />
	<inputDir path="/gui/Atlas/ts_icon_goods_5.unity3d" priority="0" type="assetbundle" />
	<inputDir path="/gui/Atlas/WX_role_title_new.unity3d" priority="0" type="assetbundle" />
	<inputDir path="/gui/Atlas/ts_icon_goods_1.unity3d" priority="0" type="assetbundle" />
	<inputDir path="/gui/Atlas/ts_icon_goods_2.unity3d" priority="0" type="assetbundle" />
	<inputDir path="/gui/Atlas/ts_icon_goods_4.unity3d" priority="0" type="assetbundle" />
	<inputDir path="/gui/Atlas/npc_assist_card_t10.unity3d" priority="0" type="assetbundle" />



  </level>
  <level value="40">
    <output path="scene">
      <inputDir path="/scriptspak" priority="0" type="normal" />
      <inputDir path="/model" priority="0" type="assetbundle" />
      <inputDir path="/common" priority="0" type="assetbundle" />
      <inputDir path="/gui" priority="0" type="assetbundle" />
      <inputDir path="/shader" priority="0" type="assetbundle" />
      <inputDir path="/misc" priority="0" type="normal" />
      <inputDir path="/effect" priority="0" type="assetbundle" />
      <inputDir path="/sound" priority="0" type="assetbundle" />
      <inputDir path="/model" priority="0" type="assetbundle" />
      <inputDir path="/map" priority="0" type="assetbundle" />
      <inputDir path="/2dmap" priority="0" type="assetbundle" />
      <inputDir path="/story" priority="0" type="assetbundle" />
    </output>
  </level>
</config>
