<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<config>
    <inputDir path="/scriptspak/engineconfig.lua" priority="1" type="normal" />
	<inputDir path="/scriptspak/engineconfig_debug.lua" priority="1" type="normal" />
	<inputDir path="config.pak" priority="1" type="scriptspak" />
	<inputDir path="core.pak" priority="1" type="scriptspak" />
	<inputDir path="/game.pak" priority="1" type="scriptspak" />
	<inputDir path="/gamebase.pak" priority="1" type="scriptspak" />
	<inputDir path="/scripts.pak" priority="1" type="scriptspak" />
	<inputDir path="/PanelSetting.txt" priority="1" type="misc" />
	<inputDir path="/SceneMatInfo.txt" priority="1" type="misc" />
	<inputDir path="/effect.txt" priority="0" type="misc" />
	<inputDir path="/effect_mat.txt" priority="0" type="misc" />
	<inputDir path="/effect_share_tex.txt" priority="0" type="misc" />
	<inputDir path="/ios512_ui.txt" priority="0" type="misc" />
	<inputDir path="/misc/loading.lua" priority="0" type="normal" />
	<inputDir path="/misc/textures" priority="0" type="normal" />
    <inputDir path="/model" priority="1" type="assetbundle" />
    <inputDir path="/common" priority="1" type="assetbundle" />
    <inputDir path="/gui" priority="1" type="assetbundle" />
    <inputDir path="/shader" priority="1" type="assetbundle" />
    <inputDir path="/effect" priority="1" type="assetbundle" />
    <inputDir path="/sound" priority="1" type="assetbundle" />
    <inputDir path="/components" priority="1" type="assetbundle" />
    <inputDir path="/model" priority="1" type="assetbundle" />
    <inputDir path="/map" priority="1" type="assetbundle" />
	<inputDir path="/2dmap" priority="1" type="assetbundle" />
</config>